I was trying to make a new chat has been added event,so I will be able to tell if a new chat has been added to the table but it won't fire,why?
ChatLog = {}
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NewChatAdded = script.NewChatAdded
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NewChatAdded.Event:connect(function(ChatAdded)--When a new chat is added it will fire
NumberOfChats = #ChatLog
while wait() do--Keeps refreshing
NumberOfChatsNow = #ChatLog
end
print("There were "..NumberOfChats.." Now there is "..NumberOfChatsNow)
end)
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game.Players.PlayerAdded:connect(function(Player)
Player.Chatted:connect(function(Chat)
table.insert(ChatLog,#ChatLog,Chat)--Inserts what the player chatted
NewChatAdded:Fire()--Fires event
end)
end)
I'm using the Server Console in my place not in solo nor studio.
