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COMMUNITY QUESTION

how do i make a air dash like black magic 2?

Hi, i want to make a air dash like black magic 2 for a platformer game im making? (Sorry if i didn't explain enough, this is my first post)

1 answer

I'm not sure how the Black Magic dashes look nowdays, but for my dashes in my game I simply make a bodyvelocity and put it inside the player's HumanoidRootPart. I think the velocity looks something like this: (To make the player go forward)

bodyvelocity.Velocity = camera.CFrame.LookVector * 120

Alternatively you can also use the HumanoidRootParts LookVector, it's preference.

2 comments

1

It isn't really preference. Using 'camera.CFrame.lookVector' makes it 'dash' towards wherever your camera is facing. Using HumanoidRootPart's lookVector makes you 'dash' wherever your character is facing.

0

yes it's preference, if you want it to go by camera or character

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