Hi, i want to make a air dash like black magic 2 for a platformer game im making? (Sorry if i didn't explain enough, this is my first post)
COMMUNITY QUESTION
how do i make a air dash like black magic 2?
1 answer
I'm not sure how the Black Magic dashes look nowdays, but for my dashes in my game I simply make a bodyvelocity and put it inside the player's HumanoidRootPart. I think the velocity looks something like this: (To make the player go forward)
bodyvelocity.Velocity = camera.CFrame.LookVector * 120
Alternatively you can also use the HumanoidRootParts LookVector, it's preference.
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
It isn't really preference. Using 'camera.CFrame.lookVector' makes it 'dash' towards wherever your camera is facing. Using HumanoidRootPart's lookVector makes you 'dash' wherever your character is facing.
yes it's preference, if you want it to go by camera or character