I'm working on a game that uses a lives system. The lives and resetting you to the begging part works fine, but I have a gui I want to display the number of lives you have left. It currently doesn't change upon death and always shows the value of the text as it is before playing, which is "Value". Is there some kind of way to update it upon the value changing?
Screen snip:

9 comments
I just get an error saying "Lives is not a valid member of Frame"
I tried it in the HUD gui and it didn't change anything, it didn't work. I dunno why I put it in the lives frame. Anyway, upon doing it in the hud it didn't have the value in the gui.
The error I got upon putting it in the HUD was "Players.shipleydog2.PlayerGui.HUD.LocalScript:6: attempt to index upvalue 'livesText' (a string value)"
oop that was typo on my part ill edit it
Alright.
It still doesn't work. I'm not getting any errors, either.
would you be okay with team creating and or talking over discord? would be easier to debug there
Sure, that's fine.
Lucy#0003