This is the speed gamepass:
local id = 8350199
game:GetService("MarketplaceService").PromptGamePassPurchaseFinished:Connect(function(plr,ido,purchased)
if purchased and ido == id then
plr.Character.Humanoid.WalkSpeed = plr.Character.Humanoid.WalkSpeed + 30
end
end)
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:connect(function(char)
if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(game.Players[char.Name].UserId, id) then
char.Humanoid.WalkSpeed = plr.Character.Humanoid.WalkSpeed + 30
end
end)
end)
This is the shop to understand what i am talking about: https://gyazo.com/9434acf5beec38d50a6ed356adc0a9b3
When i join the game i get the +30 walkspeed from the speed gamepass but then if i buy +6 speed in the shop it goes back to the default walkspeed + 6.
This is the script for the shop when i equip the speed from the shop:
local char = script.Parent.Parent
local hum = char:FindFirstChild("Humanoid")
local pet = script.Parent
local maxFloat = 0.5
local floatInc = 0.025
local sw = false
local fl = 0
local head = char:FindFirstChild("Head")
hum.WalkSpeed = 16 + 6
I want this gamepass id (8350199) to stack when buying speed. So that if i but +6 speed from the shop the gamepass speed +30 also stacks so it is +36.
Hope this is understandable and would appreciate if someone could help me to what i should add to the script above.
Like for example
local char = script.Parent.Parent
local hum = char:FindFirstChild("Humanoid")
local pet = script.Parent
local maxFloat = 0.5
local floatInc = 0.025
local sw = false
local fl = 0
local head = char:FindFirstChild("Head")
hum.WalkSpeed = 16 + 6
if 8350199 then
.........

5 comments
Instead of using 16 + 6, do hum.WalkSpeed = hum.WalkSpeed + 6. To add to the current walkspeed instead of resetting it to 16 then adding 6
I already tried that MrLonely.
Then it still don't stack the +30 from the gamepass. Are there anything i could write in the script like if the local player hum.WalkSpeed = 16 + 6 + 30? has that gamepass then the player gets
And i shouldn't say hum.WalkSpeed = hum.WalkSpeed + 6 because then you can litterally just stack it as many times you want to in the shop
It should work. If you are having trouble with it stacking as much as the player wants, just make another question.