Hello, Im trying to spawn in a certain part at a certain location using the string of a random rarity generator i made. I just cant seem to figure out how to reference the string as a Boolean value.
local Spawner = script.Parent local ServerStorage = game:GetService("ServerStorage") local AridPlants = ServerStorage:FindFirstChild("AridPlants") local Rarity = { {"Common",40}, {"UnCommon",35}, {"Rare",20}, {"Legendary",4}, {"Mythic",1} } local TotalWeight = 0 for _,ItemData in pairs(Rarity) do TotalWeight = TotalWeight + ItemData[2] end local function chooseRandomRarity() local chance = math.random(1,TotalWeight) local counter = 0 for _,ItemData in pairs(Rarity) do counter = counter + ItemData[2] if chance <= counter then return ItemData[1] end end end while true do Spawner.ClickDetector.MouseClick:Wait() print(chooseRandomRarity()) end if chooseRandomRarity() == "Common" then local c = AridPlants:FindFirstChild("1") c.Parent = game.Workspace.PlantSpawner c:MoveTo(Spawner.Position) print("Spawned") end
Dfzoz is right, if you want to check if the outcome is a string you would check the type of the value.
For example you can use type()
print(type("Hello World"))
RESULT: string
If you want to check if it is a certain type you can use an If then
statement.
if type(UDim2) == "table" then print("Table") end
RESULT: Table
Another way to do this is to use 'typeof()'
print(typeof(UDim2))
RESULT: table
If you want to check if it is a certain type you can use an If then
statement
if typeof("Hello World") == "string" then print("This is a "..string.upper(typeof("Hello World"))) end
RESULT: This is a STRING
Hope this helped! Dfzoz was the first one to comment this, I just expanded on his comment.
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