It's supposed to be a top-down view camera. It's a localscript in StarterPack. The problem is it works in Play Solo mode, but not Play mode (normal mode.) Here's the script:

local Camera = game.Workspace.CurrentCamera
local Torso = game.Players.LocalPlayer.Character.Torso
Camera.CameraType = "Scriptable"
Camera.CameraSubject = nil

repeat wait() until game.Players.LocalPlayer:FindFirstChild("PlayerGui")

local Player = game.Players.LocalPlayer
local size = Instance.new("ScreenGui", Player.PlayerGui)
size.Name = "Size"

local TMaxHeight = 200
local TMinHeight = 10
local TStep = 2.5
local THeight = 20

local Keys = {}

local Mouse = Player:GetMouse()
local mouse = Mouse

local dir = 0

-- USED KEYS SO FAR
-- E,Q,R,X

local Keys = {}

local Locked = false
local MouseTrack = false

function GetRotation(Unit)
	
		--// Cosine in radian circle: y/x so angle alpha is cos-1(y/x) x=1
		--// Problem here is the circle itself as they have 2 solutions.
		local AbZ, AbX = math.abs(Unit.z), math.abs(Unit.x)
		local Real = math.atan(AbX/AbZ)
		--// ^ugly, super, super, ugly...
		--// Now find the quadrant
		local Plus = 0
		--// Cases are Z and X
		if Unit.z >= 0 and Unit.x >= 0 then 
			--Plus = 0
		elseif Unit.z >= 0 and Unit.x < 0 then 
			Plus = (0.5 * math.pi)
			Real = ((math.pi *1.5) - Real)
		elseif Unit.z < 0 and Unit.x < 0 then 
			Plus = math.pi
		elseif Unit.z < 0 and Unit.x >= 0 then
			Plus = math.pi * 1.5
			Real = ((math.pi * 1.5) - Real)
		end
		return Real + Plus
end		

function Update()
	if not Locked and not Button2Down then
	if Keys["e"] then -- turn right
		dir = dir + 1
	end
	if Keys["q"] then -- turn left
		dir = dir - 1
	end
	if Keys["x"] then
		dir = math.deg(GetRotation(Torso.CFrame.lookVector)) - 90
	end
	end
	if not Button2Down then
	if not Locked and not MouseTrack then
	
	elseif MouseTrack then
		local Size = Player.PlayerGui.Size.AbsoluteSize.X / 2
		local Pos = mouse.X
		local Diff = 0
		if math.abs(Size - Pos) > Size / 20 then
		local this = ((Size - Pos) / (Size))
		local mul = (this < 0 and -1) or 1		
		Diff = math.sqrt(math.abs(this)) * 3 * mul
		end
		dir = dir + Diff
	else 
		dir = math.deg(GetRotation(Torso.CFrame.lookVector)) - 90
	end
	end
local rot = math.rad(dir)
local x = -math.cos(rot)
local z = math.sin(rot)
local New = Vector3.new(x,0,z) / 1000
local this = (mouse.hit.p - Torso.Position ).unit
Camera.CoordinateFrame = CFrame.new(Vector3.new(Torso.Position.x, Torso.Position.y + THeight, Torso.Position.z) + New , Torso.Position)
Camera:SetRoll(math.rad(dir))
end


game:GetService("RunService").RenderStepped:connect(function()
Update()
end)

function Zoom(TStep)
	THeight = ((THeight + TStep <= TMaxHeight and THeight + TStep >= TMinHeight) and THeight + TStep) or THeight
end

mouse.WheelBackward:connect(function()
	Zoom(TStep)
end)

mouse.WheelForward:connect(function() Zoom(-TStep) end)

mouse.KeyDown:connect(function(key)
	if key == "r" then
		Locked = not Locked
		if Locked then
		MouseTrack = false
		end
	elseif key == "f" then
		MouseTrack = not MouseTrack
		if MouseTrack then
			Locked = false
		end
	end
	Keys[key] = true
end)
mouse.KeyUp:connect(function(key)
	Keys[key] = false
end)

Thanks!