I am trying to make a type of grapple hook thing I guess, and I have some ideas on how to improve it but, it works except for the rope constraint is off and the character doesn't move.
local player = game.Players.LocalPlayer
local character = player.Character
local Mouse = player:GetMouse()
local Ui = game:GetService("UserInputService")
local humanoid = character.Humanoid
Ui.InputBegan:Connect(function(key)
if key.UserInputType == Enum.UserInputType.MouseButton1 then
local ropeCon = Instance.new("RopeConstraint")
local attach1 = Instance.new("Attachment")
local attach2 = Instance.new("Attachment")
local charparts = character:GetChildren()
attach1.Parent = character:FindFirstChild("RightHand")
attach1.Position = character:FindFirstChild("RightHand").Position
attach2.Parent = Mouse.Target
attach2.Position = Mouse.Target.Position
wait(.1)
ropeCon.Attachment0 = attach1
ropeCon.Attachment1 = attach2
ropeCon.Parent = character:FindFirstChild("RightHand")
ropeCon.Visible = true
ropeCon.Restitution = 0
print(Mouse.Target.Name)
end
end)
The script is a local script inside of StarterCharacterScripts
