So I have a press e to enter shop thing and, well, when you press e, the shop event fires many, MANY times, making it impossible to use. How do I fix this? Code:
local function CloseShop()
ReplicatedStorage.ShopEvents.Close:FireServer(player)
end
local function OpenShop()
ReplicatedStorage.ShopEvents.Open:FireServer(player)
end
local db = false
while true do
if player:DistanceFromCharacter(workspace.Shop.Counter.ShopPart.Position) <= 20 then
if player:WaitForChild("InShop").Value == false then
if not db then
db = true
ContextActionService:BindAction("OpenShop", OpenShop, true, "e")
wait(1)
db = false
end
elseif player:WaitForChild("InShop").Value == true then
if not db then
db = true
ContextActionService:BindAction("CloseShop", CloseShop, true, "e")
wait(1)
db = false
end
else
warn("Error with "..player.Name.."'s InShop value!")
end
else
ContextActionService:UnbindAction("CloseShop", OpenShop, true, "e")
ContextActionService:UnbindAction("OpenShop", CloseShop, true, "e")
end
wait(1)
end
I tried adding a debounce, to no avail.
