for i, player in pairs(game.Players:GetPlayers()) do local gui = game.Lighting.UI:Clone() gui.Parent = player.PlayerGui end

I'm using this script but it isn't working. I have a gui in lighting.

2 comments

1

I would use serverstorage instead of lighting because lighting isn't supposed to be intended for storing stuff like guis.

0

do you want it to be cloned on a event or when a player spawns