So i have this code, This tween's the camera to the mouse's position smoothly, But once the tween hit's it's destination it all the sudden stop's, I don't want that because it make's it feel weird, So basically i want it to continue in the cframe direction forever until updated, I've tried doing something like ((Cursor.Hit.p.X + math.huge)) but it just glitches the camera out, Thank's.
local part = workspace:WaitForChild("cam") local Player = game:GetService("Players").LocalPlayer local Cursor = Player:GetMouse() local cam = workspace.CurrentCamera Cursor.Move:Connect(function() cam.CameraSubject = Cursor cam.CameraType = Enum.CameraType.Scriptable local t = ts:Create(cam,TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0), {CFrame = CFrame.new(part.Position,Vector3.new(Cursor.Hit.p.X,part.Position.Y,Cursor.Hit.p.Z))}):Play() end)