#Question 1: #How would I get a random asset ID from the catalog?
###so I have a random advertising script (don't ask why i did that) and I wanted to get a random asset from the catalog that isn't a gamepass/devproduct. how would I put it into something like a table?
for example, i'd want to get only 30 items from the catalog, then choose one of them
###heres the current script i have
local ids={} -- but how would i fill this up?
local chosenid = math.random(1,#ids)
local id = ids[chosenid]
if not Marketplace:UserOwnsGamePassAsync(player.UserId,7218055) or not player.UserId==1045694334 or not player.UserId==29320767 or not player.UserId==178485823 then
Marketplace:PromptGamePassPurchase(player,id)
end
but how would i fill the table?
#- #- #-
#Question 2 #bullets not facing the target?
whenever i call in the airstrike i made it never points to the mouses Target
server
local Event = game.ReplicatedStorage.Event1
local function airstrike(player,MouseHit)
local assets = game.Lighting.Assets
local folder = Instance.new("Folder")
folder.Parent = workspace
folder.Name = "AirstrikeCache"
print(MouseHit) --checker
wait(6)
for i = 1,100 do
local grenade=assets.AirstrikeBullet:Clone()
grenade.CFrame = CFrame.new(grenade.Position, MouseHit.Position)
grenade.creator.Value = player
grenade.Parent=folder
grenade.bulletscript.Disabled=false
local gs=script.gunshot:Clone()
gs.PlaybackSpeed = math.random(0,1).."."..math.random(5,9)
gs.Parent=grenade
gs:Play()
wait(.0025)
end
wait(3)
folder:Destroy()
end
Event.OnServerEvent:Connect(airstrike)
tool (client)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RemoteEvent = ReplicatedStorage:WaitForChild("Event1")
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer -- from a LocalScript
local mouse = LocalPlayer:GetMouse()
local AirstrikeController = workspace.ScriptFile.MainGameScripts.AirstrikeController
local Tool = script.Parent
enabled = false
local function onInputBegan(input, gameProcessed)
if input.UserInputType == Enum.UserInputType.MouseButton1 and enabled==true then
local mousepos=mouse.Target
RemoteEvent:FireServer(mousepos)
wait()
Tool.Laser.enabled.Value=false wait() Tool.Parent=workspace
end
end
function onEquip()
enabled=true
Tool.Laser.enabled.Value=true
end
function onUnequip()
enabled=false
Tool.Laser.enabled.Value=false
end
UserInputService.InputBegan:Connect(onInputBegan)
Tool.Equipped:Connect(onEquip)
Tool.Unequipped:Connect(onUnequip)

2 comments
For question 1, using MarketPlaceService, I don't think you'd be able to get all the catalog ID's without manually inserting them into the table.
@killerbrenden thanks for letting me know, i only need about 20-30 items anyways.