for example, i'd want to get only 30 items from the catalog, then choose one of them
local ids={} -- but how would i fill this up? local chosenid = math.random(1,#ids) local id = ids[chosenid] if not Marketplace:UserOwnsGamePassAsync(player.UserId,7218055) or not player.UserId==1045694334 or not player.UserId==29320767 or not player.UserId==178485823 then Marketplace:PromptGamePassPurchase(player,id) end
but how would i fill the table?
whenever i call in the airstrike i made it never points to the mouses Target
server
local Event = game.ReplicatedStorage.Event1 local function airstrike(player,MouseHit) local assets = game.Lighting.Assets local folder = Instance.new("Folder") folder.Parent = workspace folder.Name = "AirstrikeCache" print(MouseHit) --checker wait(6) for i = 1,100 do local grenade=assets.AirstrikeBullet:Clone() grenade.CFrame = CFrame.new(grenade.Position, MouseHit.Position) grenade.creator.Value = player grenade.Parent=folder grenade.bulletscript.Disabled=false local gs=script.gunshot:Clone() gs.PlaybackSpeed = math.random(0,1).."."..math.random(5,9) gs.Parent=grenade gs:Play() wait(.0025) end wait(3) folder:Destroy() end Event.OnServerEvent:Connect(airstrike)
tool (client)
local ReplicatedStorage = game:GetService("ReplicatedStorage") local RemoteEvent = ReplicatedStorage:WaitForChild("Event1") local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer -- from a LocalScript local mouse = LocalPlayer:GetMouse() local AirstrikeController = workspace.ScriptFile.MainGameScripts.AirstrikeController local Tool = script.Parent enabled = false local function onInputBegan(input, gameProcessed) if input.UserInputType == Enum.UserInputType.MouseButton1 and enabled==true then local mousepos=mouse.Target RemoteEvent:FireServer(mousepos) wait() Tool.Laser.enabled.Value=false wait() Tool.Parent=workspace end end function onEquip() enabled=true Tool.Laser.enabled.Value=true end function onUnequip() enabled=false Tool.Laser.enabled.Value=false end UserInputService.InputBegan:Connect(onInputBegan) Tool.Equipped:Connect(onEquip) Tool.Unequipped:Connect(onUnequip)