I am trying to show and then hide a text box after display a message, however it is not doing that. Code:
local text = script.Parent
game.StarterGui.keytoopendoor.TextLabel.Visible = true
wait(0.2)
text.Text = "Y"
wait(0.1)
text.Text = "Yo"
wait(0.1)
text.Text = "You"
wait(0.1)
text.Text = "You n"
wait(0.1)
text.Text = "You ne"
wait(0.1)
text.Text = "You nee"
wait(0.1)
text.Text = "You need"
wait(0.1)
text.Text = "You need a"
wait(0.1)
text.Text = "You need a k"
wait(0.1)
text.Text = "You need key"
wait(0.1)
text.Text = "You need key t"
wait(0.1)
text.Text = "You need key to"
wait(0.1)
text.Text = "You need key to o"
wait(0.1)
text.Text = "You need key to op"
wait(0.1)
text.Text = "You need key to ope"
wait(0.1)
text.Text = "You need key to open"
wait(0.1)
text.Text = "You need key to open t"
wait(0.1)
text.Text = "You need key to open th"
wait(0.1)
text.Text = "You need key to open thi"
wait(0.1)
text.Text = "You need key to open this"
wait(3)
game.StarterGui.keytoopendoor.TextLabel.Visible = false

4 comments
Thanks for that XxOPGUYxX1234567, actually worked!
No problem! :)
Why were you down voted if this worked?
And if this is the answer, please mark it as an answer so people know this question has been solved.