I am trying to make the right arm stretch behind the character, charging an attack. I'm using Tween to make it stretch, and also I used a welding code that someone gave me to help me fix this problem, but it didn't. I think he did it right, it's just that I don't know what I'm doing. The issue I'm having is that it stretches both forward and backward, which is not what I want. Someone, please help!!
Server Script #1 (is the child of ServerScriptService)
local debounce = true
game.ReplicatedStorage.Events.gumCharge.OnServerEvent:Connect(function(player)
local Tween = game:GetService("TweenService")
local char = player.Character or player.CharacterAdded:Wait()
local rArm = {ruArm = char:WaitForChild("RightUpperArm"), rlArm = char:WaitForChild("RightLowerArm"), rHand = char:WaitForChild("RightHand")}
local info = TweenInfo.new(
2, --Length(seconds)
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
0, --Times Repeated
false, --Reverse
.5) --Delay (seconds)
local ruSize = {Size = Vector3.new(1, 21.849, 1)}
local rlSize = {Size = Vector3.new(1, 15.582, 1)}
local rSize = {Size = Vector3.new(1, 0.3, 1)}
local ruTween = Tween:Create(rArm.ruArm, info, ruSize)
local rlTween = Tween:Create(rArm.rlArm, info, rlSize)
local rTween = Tween:Create(rArm.rHand, info, rSize)
if debounce then
local ruWeld = game:GetService("ServerScriptService").gumWeld:Clone()
local rlWeld = game:GetService("ServerScriptService").gumWeld:Clone()
local rWeld = game:GetService("ServerScriptService").gumWeld:Clone()
ruWeld.Parent = rArm.ruArm
rlWeld.Parent = rArm.rlArm
rWeld.Parent = rArm.rHand
debounce = false
end
ruTween:Play()
rlTween:Play()
rTween:Play()
end)
Server Script #2 (child of ServerScriptService)
local weld
local success, errormessage = pcall(function()
weld = Instance.new("Weld")
end)
if success then
weld.Parent = script.Parent
script.Parent:WaitForChild(weld).C0 = CFrame.new(script.Parent.Position * CFrame.new(0, script.Parent.Size.Y/2, 0));
end

1 comment
I think you should try to tween it to go forwards as it streches but idk thats only a suggestion..