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Making a blood/gore script. physics are getting hard. how do i do this?

I've been editing my current blood script to be like for example. blood flow, phantom forces, etc. And i've been running into the problem that i cant change the physics. for example. detects a vertical wall when splattering. real splatter physics, physical part physics no decals, and that kind of stuff i've been getting alot of trouble trying to recreate those game's blood physics. since it has blood splatters. could somebody help me out?

2 comments

1

no code=hard to help

0

Nice! I'm a rank 123 in PF. Also~~ what he said ^^

2 answers

InfinityDesign how do you actually implement that into a blood script?

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