I'm trying to make my monster look at the player's torso while following them (This is a custom monster no humanoid) but i want it to only use X and Z i want it to the ignore the Y coordinate is that even possible.
I tried using bodygryo it focuses on the player, But only on the part left surface it completely ignore's the front surface?
-- hmr is the monster's torso
-- torso is the player's
hmr.CFrame = CFrame.new(hmr.Position,torso.Position.X,torso.Position.Z)
error
Invalid number of arguments: 4

3 comments
edited. it's lookat, not lookvector. this is how lookat is made^^
..sorry? i don't believe that's a reason to edit an answer
yeah sorry just wanted to clarify thing since they're different things didn't want op to be confused ur answer is good