Can you help me?
ServerScriptService - MainScript (Normal script)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PlrCamera = game.Workspace.CurrentCamera
local ServerStorage = game:GetService("ServerStorage")
local Status = ReplicatedStorage.Status
local Player = game:GetService("Players").LocalPlayer
local MapsFolder = game.ServerStorage.Maps
while true do
wait(1)
if game.Players.NumPlayers <2 then
Status.Value = "Waiting for 2 players!"
repeat wait(1) until game.Players.NumPlayers >= 2
--Countdown (i used different style but i didn't work so i made it this way lol)
Status.Value = "Break 20"
wait(1)
Status.Value = "Break 19"
wait(1)
Status.Value = "Break 18"
wait(1)
Status.Value = "Break 17"
wait(1)
Status.Value = "Break 16"
wait(1)
Status.Value = "Break 15"
wait(1)
Status.Value = "Break 14"
wait(1)
Status.Value = "Break 13"
wait(1)
Status.Value = "Break 12"
wait(1)
Status.Value = "Break 11"
wait(1)
Status.Value = "Break 10"
wait(1)
Status.Value = "Break 9"
wait(1)
Status.Value = "Break 8"
wait(1)
Status.Value = "Break 7"
wait(1)
Status.Value = "Break 6"
wait(1)
Status.Value = "Break 5"
wait(1)
Status.Value = "Break 4"
wait(1)
Status.Value = "Break 3"
wait(1)
Status.Value = "Break 2"
wait(1)
Status.Value = "Break 1"
wait(1)
Status.Value = "Break ended"
wait(1)
Status.Value = "Intermission 10"
wait(1)
Status.Value = "Intermission 9"
wait(1)
Status.Value = "Intermission 8"
wait(1)
Status.Value = "Intermission 7"
wait(1)
Status.Value = "Intermission 6"
wait(1)
Status.Value = "Intermission 5"
wait(1)
Status.Value = "Intermission 4"
wait(1)
Status.Value = "Intermission 3"
wait(1)
Status.Value = "Intermission 2"
wait(1)
Status.Value = "Intermission 1"
wait(1)
Status.Value = "Intermission"
game.ReplicatedStorage.IsInGame.Value = true
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player)
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local MapSpawn = ChosenMap:Clone()
MapSpawn.Parent = workspace
wait(2)
local Killer = {}
local KillerChosen = plrs[math.random(1,#plrs)]
Status.Value = "The killer is "..KillerChosen.Name
table.insert(Killer,1,KillerChosen)
wait(2)
wait()
Killer[1].Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(166.4, 110.3, 97.6)
game.ReplicatedStorage.CameraKillerBox:FireClient(Player(Player.Parent))
print("First event fired")
wait(8)
game.ReplicatedStorage.CameraKillerBoxBack:FireClient(Player(Player.Parent))
print("Second event fired")
end
end
Local script - Starter Gui
local Event = game.ReplicatedStorage.CameraKillerBox
local Event2 = game.ReplicatedStorage.CameraKillerBoxBack
Event.OnClientEvent:Connect(function()
local KillerCamera = game.Workspace.CurrentCamera
local Player = game.Players.LocalPlayer
repeat wait() until Player.Character
KillerCamera.CameraType = "Scriptable"
KillerCamera.CFrame = game.Workspace.VeryDarkBox.KillerBoxCameraSurvivors.CFrame
end)
Event2.OnClientEvent:Connect(function()
local KillerCamera = game.Workspace.CurrentCamera
local Player = game.Players.LocalPlayer
repeat wait() until Player.Character
KillerCamera.CameraType = "Custom"
end)
When i want event to fire it doesn't work (And also if you will find any errors in local script tell me )

4 comments
First, CurrentCamera is a instance that you can just found with a LocalScript (ClientScript) and is same for «Players.LocalPlayer». You just can't found a client with a ServerScript(NormalScript). Basic error.
So what do i do ;-;
Thank you so much! I put FireAllClients(plrs) and it worked! THANKS
Put [SOLVED] In your title so people know this has been solved.