I'm having trouble implementing a starter character. Now it's a rectangle but I did make it out of separate parts like Head Torso HumanoidRootPart etc just so the scripts that wait for those could still run normally. when adding a humanoid it seems to try and round out the pieces and shape it differently. What I really want is for this rectangle to smoothly move along the ground and not rotate the way a player does as my end goal is to use it basically as a hitbox for the player.
How to make rectangle StarterCharacter that moves smoothly?
1 answer
Ah, those are bevels, and to my knowledge, you can't remove them. However, in your StarterCharacter, you can make the torso, head, and limbs transparent and WeldConstraint or Motor6D your new parts to the old ones, just make sure to rename them.
2 comments
This is the way to do it. WeldConstraints should do the job.
Well what I really want is for the invisible square hitbox to never rotate, while the non-collidable player model rotates the way a player model should. I dont think that can be done by welding it on. I'm also unsure how to lock the box in place. I tried using a while loop that just constantly sets it's orientation to 0,0,0 but that doens't seem to work maybe because it's a humanoid or i suck idk
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1 comment
Could you post the script so we can see where you could improve and fix this issue?