I've Looked around at posts on Humanoid.BreakJointsOnDeath, But I dont know how to Enable or Disable It. Are there any Scripts that can do this? Or where the BreakJointsOnDeath is?
✓ ANSWER ACCEPTED
How to Disable Joints / Body parts Breaking Apart on Death?
2 answers
✓ Accepted answer
There's A Property That The Humanoid Brings, Which Is Called BreakJointsOnDeath. If You Want To Disable It, Just Do This:
Local Script:
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
hum.BreakJointsOnDeath = false -- This Will Make So That The Joints Don't Break.
Server Script:
game.Players.PlayerAdded:Connect(function(plr)
local char = plr.Character or plr.CharacterAdded:Wait()
char:WaitForChild("Humanoid").BreakJointsOnDeath = false
end)
If You Want To Make A Ragdoll Script, You'll Have To Change Some Stuff, But This Is Basically What You Wanted To Do.
Have A Nice Day!
4 comments
0
Thanks! This worked for me! Thank you so much!
0
If this worked, take this as the answer to your problem so people know it has been solved.
0
OP, pls next time accept answer after you get your problem solved. it helps everyone see it was solved.
0
oh alright!
set Humanoid.BreakJointsOnDeath to false in a script
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
Humanoid.BreakJointsOnDeath = false