Fire client attempt to index local 'Player' (a nil value)
Can you help me?
Main Script - Server Script Service
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PlrCamera = game.Workspace.CurrentCamera
local ServerStorage = game:GetService("ServerStorage")
local Status = ReplicatedStorage.Status
local Player = game:GetService("Players").LocalPlayer
local MapsFolder = game.ServerStorage.Maps
while true do
wait(1)
if game.Players.NumPlayers <2 then
Status.Value = "Waiting for 2 players!"
repeat wait(1) until game.Players.NumPlayers >= 2
--Countdown (i used different style but i didn't work so i made it this way lol)
Status.Value = "Break 20"
wait(1)
Status.Value = "Break 19"
wait(1)
Status.Value = "Break 18"
wait(1)
Status.Value = "Break 17"
wait(1)
Status.Value = "Break 16"
wait(1)
Status.Value = "Break 15"
wait(1)
Status.Value = "Break 14"
wait(1)
Status.Value = "Break 13"
wait(1)
Status.Value = "Break 12"
wait(1)
Status.Value = "Break 11"
wait(1)
Status.Value = "Break 10"
wait(1)
Status.Value = "Break 9"
wait(1)
Status.Value = "Break 8"
wait(1)
Status.Value = "Break 7"
wait(1)
Status.Value = "Break 6"
wait(1)
Status.Value = "Break 5"
wait(1)
Status.Value = "Break 4"
wait(1)
Status.Value = "Break 3"
wait(1)
Status.Value = "Break 2"
wait(1)
Status.Value = "Break 1"
wait(1)
Status.Value = "Break ended"
wait(1)
Status.Value = "Intermission 10"
wait(1)
Status.Value = "Intermission 9"
wait(1)
Status.Value = "Intermission 8"
wait(1)
Status.Value = "Intermission 7"
wait(1)
Status.Value = "Intermission 6"
wait(1)
Status.Value = "Intermission 5"
wait(1)
Status.Value = "Intermission 4"
wait(1)
Status.Value = "Intermission 3"
wait(1)
Status.Value = "Intermission 2"
wait(1)
Status.Value = "Intermission 1"
wait(1)
Status.Value = "Intermission"
game.ReplicatedStorage.IsInGame.Value = true
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player)
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local MapSpawn = ChosenMap:Clone()
MapSpawn.Parent = workspace
wait(2)
local Killer = {}
local KillerChosen = plrs[math.random(1,#plrs)]
Status.Value = "The killer is "..KillerChosen.Name
table.insert(Killer,1,KillerChosen)
wait(2)
wait()
Killer[1].Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(166.4, 110.3, 97.6)
game.ReplicatedStorage.CameraKillerBox:FireClient(Player(Player.Parent))
print("First event fired")
wait(8)
game.ReplicatedStorage.CameraKillerBoxBack:FireClient(Player(Player.Parent))
print("Second event fired")
end
end
Local Script - Starter Gui
local Event = game.ReplicatedStorage.CameraKillerBox
local Event2 = game.ReplicatedStorage.CameraKillerBoxBack
Event.OnClientEvent:Connect(function()
local KillerCamera = game.Workspace.CurrentCamera
local Player = game.Players.LocalPlayer
repeat wait() until Player.Character
KillerCamera.CameraType = "Scriptable"
KillerCamera.CFrame = game.Workspace.VeryDarkBox.KillerBoxCameraSurvivors.CFrame
end)
Event2.OnClientEvent:Connect(function()
local KillerCamera = game.Workspace.CurrentCamera
local Player = game.Players.LocalPlayer
repeat wait() until Player.Character
KillerCamera.CameraType = "Custom"
end)
Fire event doesn't work and please help me with Camera script (Local script) if it have any problems

5 comments
psa: here is how to format your code on the site: https://gfycat.com/wanglamorousgermanspitz
Also, is that your whole main script? In that context player doesn't exist
Show us your whole Main Script and Local Script, otherwise it'll be difficult to tell what needs to be done.
I will show whole Main script tommorow because its currently almost midnight do i can't rights now
Done you can check now