I'm getting an error which is resulting in my teleporting not functioning. Any ideas?
SCRIPT IN SERVERSCRIPTSERVICE
local access = teleportService:ReserveServer(player2Game)
local players = {player}
for i,friend in pairs(friendsOnline) do
if friend.PlaceId == game.PlaceId and friend.GameId == game.JobId then
local friendPLR = game.Players:FindFirstChild(friend.UserName)
game.Workspace.friendSend:FireAllClients(friendPLR,player)
game.Workspace.friendSend.onServerEvent:Connect(function(suspectPLR)
if suspectPLR == friendPLR then
players[i] = game.Players:FindFirstChild(friend.UserName)
end
end)
end
end
wait(4.5)
teleportService:TeleportToPrivateServer(player2Game,access,players)
LOCALSCRIPT IN STARTERPLAYERSCRIPTS
repeat wait() until game.Players.LocalPlayer
game.Workspace.sendFriend.OnClientEvent:Connect(function(player,sent)
if game.Players.LocalPlayer == player then
local clone = game.ReplicatedStorage.JoinB:Clone()
clone.Parent = player.PlayerGui.Priiv
clone.label.Text = sent.Name.." is starting a room!"
wait(4)
if clone.Value.Value == "string" then
clone:Destroy()
player.PlayerGui.Priiv.Enabled = false
game.Workspace.sendFriend:FireServer()
end
end
end)

4 comments
Which line is the error?
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^
^^