I'm getting an error which is resulting in my teleporting not functioning. Any ideas?
SCRIPT IN SERVERSCRIPTSERVICE
local access = teleportService:ReserveServer(player2Game) local players = {player} for i,friend in pairs(friendsOnline) do if friend.PlaceId == game.PlaceId and friend.GameId == game.JobId then local friendPLR = game.Players:FindFirstChild(friend.UserName) game.Workspace.friendSend:FireAllClients(friendPLR,player) game.Workspace.friendSend.onServerEvent:Connect(function(suspectPLR) if suspectPLR == friendPLR then players[i] = game.Players:FindFirstChild(friend.UserName) end end) end end wait(4.5) teleportService:TeleportToPrivateServer(player2Game,access,players)
LOCALSCRIPT IN STARTERPLAYERSCRIPTS
repeat wait() until game.Players.LocalPlayer game.Workspace.sendFriend.OnClientEvent:Connect(function(player,sent) if game.Players.LocalPlayer == player then local clone = game.ReplicatedStorage.JoinB:Clone() clone.Parent = player.PlayerGui.Priiv clone.label.Text = sent.Name.." is starting a room!" wait(4) if clone.Value.Value == "string" then clone:Destroy() player.PlayerGui.Priiv.Enabled = false game.Workspace.sendFriend:FireServer() end end end)