I am making a sliding door thingy. Everything works, but I only want it to open if its in a certain place. The problem is when I click it nothing happens.
Any ideas?
local model = game.Workspace.BorderDoor
script.Parent.MouseClick:Connect(function(playerclicked)
if model.MainPart.Position == Vector3.new(75.52, 14.85, 660.725) then
local pr = playerclicked:GetRankInGroup(4831829)
if pr >= 10 then
for i = 0,0.139,0.001 do
model:SetPrimaryPartCFrame(model:GetPrimaryPartCFrame() * CFrame.new(0,0,-i))
wait()
end
end
end
end)

3 comments
You're using too precise of numbers for position. You really might want to lower down the decimal placements, floating point errors do occur often
You might want to use booleans to control what's what. Whenever the sliding door is in the certain place change a boolean to true and do whatever while the boolean is true, then turn back false when it's not at the certain place anymore.
@123nabilben123 i did that and found that if you spammed the buttons you would end up launching door up or down. this was the only solution i could think of.