I'm trying to work with glue to make a rope. I edited a weld script so it would create glue rather than a weld, but this causes the bricks to fly off the map and go all over the place.
function weld()
local parts,last = {}
local function scan(parent)
for _,v in pairs(parent:GetChildren()) do
if (v:IsA("BasePart")) then
if (last) then
local w = Instance.new("Glue")
w.Name = ("%s_Weld"):format(v.Name)
w.Part0,w.Part1 = last,v
w.C0 = last.CFrame:inverse()
w.C1 = v.CFrame:inverse()
w.Parent = last
end
last = v
table.insert(parts,v)
end
scan(v)
end
end
scan(script.Parent)
wait(1)
for _,v in pairs(parts) do
v.Anchored = false
end
end
weld()
script:Destroy()
So, obviously, glue and welds are way different. What would a glue script look like?

1 comment
I still don't quite understand it, can you give an example of an F point?