This is what I have so far:

local zombie = game.Workspace.Zombie1
local humanoid = zombie.Humanoid
 
local pointA = game.Workspace.point1
local pointB = game.Workspace.point2

humanoid:MoveTo(pointA.PrimaryPart.Position)

humanoid.MoveToFinished:Wait()

humanoid:MoveTo(pointB.PrimaryPart.Position)

It probably isn't working because it is not a normal rig and does not have some body parts.

3 comments

0

You might need to make an animation or something, but I'm not sure. I'm not the greatest with humanoids.

0

Use WalkToPart in Humanoid

0

I’m away from my pc so I can’t help