This is what I have so far:
local zombie = game.Workspace.Zombie1 local humanoid = zombie.Humanoid local pointA = game.Workspace.point1 local pointB = game.Workspace.point2 humanoid:MoveTo(pointA.PrimaryPart.Position) humanoid.MoveToFinished:Wait() humanoid:MoveTo(pointB.PrimaryPart.Position)
It probably isn't working because it is not a normal rig and does not have some body parts.