I made this script for my Ban GUI
local ReplicatedSorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local DataStoreService = game:GetService("DataStoreService")
local GetDataStore = DataStoreService:GetDataStore("BanUser")
local BanPlayer = ReplicatedSorage:WaitForChild("BanPlayer")
local Settings = require(ReplicatedSorage:WaitForChild("Setting"))
local DataStoreSuccess = {}
local Banned = {}
Players.PlayerAdded:Connect(function(Player)
local Success,Res = pcall(function()
return GetDataStore:GetAsync(Player.UserId)
end)
if not (Success) then
DataStoreSuccess[Player.UserId] = false
Player:Kick("DataStoreFailed")
end
if (Success and Res) then
Banned[Player.UserId] = true
Player:Kick("You are Banned")
end
end)
Players.PlayerRemoving:Connect(function(Player)
if (DataStoreSuccess[Player.UserId] == false) then
DataStoreSuccess[Player.UserId] = nil
Banned[Player.UserId] = nil
end
if(Banned[Player.UserId]) then
return
end
end)
BanPlayer.OnServerInvoke = function(Admin,Type,UserString)
if not (Settings)[Admin.UserId] then
return "You are not an admin!"
end
local UserId
if (tonumber(UserString)) then
UserId = tonumber(UserString)
elseif (tostring(UserString)) then
local Success,Res = pcall(function()
return Players:GetUserIdFromNameAsync(UserString)
end)
if Res and Success then
UserId = Res
end
end
if not(UserId) then
return "Player does not exist"
end
local Success,Res = pcall(function()
GetDataStore:SetAsync(UserId,Type)
end)
if (Success) then
return "Player Has been Banned"
else
return Res
end
end
And then I did this script to go inside the ScreenGUI
wait(1 + math.random())
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ContextActionService = game:GetService("ContextActionService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Admins = require(ReplicatedStorage.Setting)
local BanPlayer = ReplicatedStorage.BanPlayer
local Sp = script.Parent
local Main = Sp.Frame
local Ban = Main.Ban
local Unban = Main.Unban
local User = Main.User
local Error = Main.Error
function BanUser(Type)
local Message = BanPlayer:InvokeServer(Type,User.Text)
if (Message) then
Error.Visible = true
Error.Text = Message
wait(3)
Error.Visible = false
end
end
Ban.MouseButton1Down:Connect(function()
BanUser(true)
end)
Unban.MouseButton1Down:Connect(function()
BanUser(false)
end)
function Visibility()
if not (Admins[LocalPlayer.UserId]) then
return
end
Main.Visible = not Main.Visible
end
LocalPlayer.Chatted:Connect(function(Message)
if (string.lower(Message) == "/bpanel") then
Visibility()
end
end)
ContextActionService:BindAction("BanFrameVisiblity", function(InputName, InputStats, InputKeys)
if (InputStats == Enum.UserInputState.Begin) then
Visibility()
end
end,false,Enum.KeyCode.E,Enum.KeyCode.ButtonA)
The issue is that an error keeps coming up saying "DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = 45059373" and I don't know how to fix this or even what the issue is. This happens when I try to ban someone.

11 comments
I didn't look at your code yet, but I can tell you that error happens when you attempt to access the Datastore too much.
How would I resolve this?
Try using MouseButton1Click instead of MouseButton1Down
Nope, still has that error.
how often are you clicking?
Just once, when I click it one time the error still comes up. If I click it two it will say the same error but with (x2) at the end.
Also, When I ban someone it takes about 3 minutes to actually ban them.
are you sure you're not calling the datastore somewhere else
Do you have an auto saver that’s what caused mine to repeatedly give me this error
Try changing: local GetDataStore = DataStoreService.... to this: local TheDataStore = DataStoreService... I'm wondering if it's getting confused. If that doesn't work then try to put print("Test") directly in front of your SetAsync to see how many "Test" 's print out.
Only if you're positive you don't have other datastore calls like royaltoe and EnzoTDZ_YT pointed out.