I am trying to make it that when the multi value is at 2 then it gives me +1 more. If you can help me I am happy I tried changing it here it is from my change
local plr = script.Players.LocalPlayer local tool = script.Parent local anim = tool:WaitForChild("Using") local player = tool.Parent:IsA("Model") and game.Players:GetPlayerFromCharacter(tool.Parent) or tool.Parent.Parent local char = player.Character or player.CharacterAdded:Wait() local hum = char:WaitForChild("Humanoid") local humR = char:WaitForChild("HumanoidRootPart") local deb = false tool.Activated:Connect(function() local stats = player:FindFirstChild("Stats") if stats then local Multi = stats:FindFirstChild("Multi") local meditate = stats:FindFirstChild("PunchPower") if meditate and deb == false then deb = true local animPlay = hum:LoadAnimation(anim) animPlay:Play() local selected for i,v in pairs(workspace:WaitForChild("Zones"):GetChildren())do if v:FindFirstChild("Requires") and v:FindFirstChild("Value") and v:FindFirstChild("Stats") and v.Stats.Value == "PunchPower" then if (humR.Position-v.Position).Magnitude <= v.Magnitude.Value and meditate.Value >= v.Requires.Value then selected = v end end end if selected == nil then if Multi.Value >= 2 then meditate.Value = Multi.Value +1 else meditate.Value = 1 meditate.Value = meditate.Value + 1 meditate.Value = meditate.Value + selected.Value.Value end wait(1) deb = false end end end end)