I made a script that freezes the player upon joining and when they Deploy they are unfrozen and teleported.
--// Author: EnzoTDZ_YT
--// Deployment
-- Unfreezer
DeploymentRequest.OnServerInvoke = function(Player, Request)
Player.CharacterAdded:Connect(function(Character)
for i, v in pairs(Character:GetChildren()) do
if v.Name == "Humanoid" or v.Name == "Health" or v.Name == "Animate" or v.Name == "Body Colors" or v.Name == "Pants" or v.Name == "Shirt" or v.Name == "Shirt Graphic" then
wait()
else
v.Anchored = false
end
end
end)
end
That is the script for the un anchor script
--// Author: EnzoTDZ_YT
-- Freezer
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
for i, v in pairs(Character:GetChildren()) do
if v.Name == "Humanoid" or v.Name == "Health" or v.Name == "Animate" or v.Name == "Body Colors" or v.Name == "Pants" or v.Name == "Shirt" or v.Name == "Shirt Graphic" then
wait()
else
v.Anchored = true
end
end
end)
end)
This script anchors upon joining

1 comment
Hope this helps