So what im thinking is When the mouse detects a player your player will fly towards the player detected by the mouse.
Should i just use bodyPosition? But if there's a obstacles wouldn't that just block the player?
So what im thinking is When the mouse detects a player your player will fly towards the player detected by the mouse.
Should i just use bodyPosition? But if there's a obstacles wouldn't that just block the player?
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2 comments
Maybe, you can turn off character's CanCollide while player is flying.
You could maybe do that, have the player’s can collide on, and then maybe use tweenserivce. I’m not sure if this would work