So what im thinking is When the mouse detects a player your player will fly towards the player detected by the mouse.

Should i just use bodyPosition? But if there's a obstacles wouldn't that just block the player?

2 comments

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Maybe, you can turn off character's CanCollide while player is flying.

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You could maybe do that, have the player’s can collide on, and then maybe use tweenserivce. I’m not sure if this would work