I tried to make a game same as AlvinBlox's Sword Fight game and I couldn't loop my script After the match ended it would never start a new one It would be stuck as "Player 1 has won" Here is my script: local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local reward = 10
local GameLength = 120
-- Game Loop
while true do
Status.Value = "Waiting for more players"
repeat wait(1) until game.Players.NumPlayers >= 2
Status.Value = "Intermission"
wait(10)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) -- Adding each player into plrs end end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.. " Chosen"
local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = workspace
--Teleport players to map
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then print("Spawnpoints not found") end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs(plrs) do if player then character = player.Character
if character then
-- Teleport them
character:FindFirstChild("HumanoidRootPart"). CFrame = AvailableSpawnPoints[1].CFrame + Vector3.new(0,10,0)
table.remove(AvailableSpawnPoints,1)
-- Give them a sword
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
-- There is no character
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "Prepare to Fight!"
wait(2)
for i = GameLength,0,-1 do for x, player in pairs(plrs) do if player then
character = player.Character
if not character then
--Left game
else
if character:FindFirstChild("GameTag") then
-- They are still alive
print(player.Name.." is still in the game!")
else
--they are dead
table.remove(plrs,x)
print(player.Name.." has been removed!")
end
end
else
table.remove(plrs,x)
print(player.Name.." has been removed!")
end
end
Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left"
if #plrs == 1 then
-- Last person standing
Status.Value = "The winner is "..plrs[1].Name
plrs[1].leaderstats.Coins.Value = plrs[1].leaderstats.Coins.Value + reward
break
elseif #plrs == 0 then
Status.Value = "Nobody has won!"
break
elseif i == 0 then
Status.Value = "Times up!"
break
end
wait(1)
end print("End of game") wait(2)
for i, player in pairs(game.Players:GetPlayers()) do character = player.Character
if not character then
table.remove(plrs,x)
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destory()
Status.Value = "Game ended" wait(2) end

2 comments
Use proper code blocking; You're more likely to receive help this way.
Yes please organize your code and I will help. I made the same sword game and it works for me.