I tried to make a game same as AlvinBlox's Sword Fight game and I couldn't loop my script After the match ended it would never start a new one It would be stuck as "Player 1 has won" Here is my script: local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local reward = 10
local GameLength = 120
-- Game Loop
while true do
Status.Value = "Waiting for more players"
repeat wait(1) until game.Players.NumPlayers >= 2
Status.Value = "Intermission"
wait(10)
local plrs = {}
for i, player in pairs(game.Players:GetPlayers()) do if player then table.insert(plrs,player) -- Adding each player into plrs end end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.. " Chosen"
local ClonedMap = ChosenMap:Clone() ClonedMap.Parent = workspace
--Teleport players to map
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then print("Spawnpoints not found") end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs(plrs) do if player then character = player.Character
if character then -- Teleport them character:FindFirstChild("HumanoidRootPart"). CFrame = AvailableSpawnPoints[1].CFrame + Vector3.new(0,10,0) table.remove(AvailableSpawnPoints,1) -- Give them a sword local Sword = ServerStorage.Sword:Clone() Sword.Parent = player.Backpack local GameTag = Instance.new("BoolValue") GameTag.Name = "GameTag" GameTag.Parent = player.Character else -- There is no character if not player then table.remove(plrs,i) end end end
end
Status.Value = "Prepare to Fight!"
wait(2)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character if not character then --Left game else if character:FindFirstChild("GameTag") then -- They are still alive print(player.Name.." is still in the game!") else --they are dead table.remove(plrs,x) print(player.Name.." has been removed!") end end else table.remove(plrs,x) print(player.Name.." has been removed!") end end Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left" if #plrs == 1 then -- Last person standing Status.Value = "The winner is "..plrs[1].Name plrs[1].leaderstats.Coins.Value = plrs[1].leaderstats.Coins.Value + reward break elseif #plrs == 0 then Status.Value = "Nobody has won!" break elseif i == 0 then Status.Value = "Times up!" break end wait(1)
end print("End of game") wait(2)
for i, player in pairs(game.Players:GetPlayers()) do character = player.Character
if not character then table.remove(plrs,x) else if character:FindFirstChild("GameTag") then character.GameTag:Destroy() end if player.Backpack:FindFirstChild("Sword") then player.Backpack.Sword:Destroy() end if character:FindFirstChild("Sword") then character.Sword:Destroy() end end player:LoadCharacter() end ClonedMap:Destory()
Status.Value = "Game ended" wait(2) end