So yea the script works for sprinting but it will stop the running if I press any other key. I was wondering how to fix this problem. Thank you for reading this. :)
local player = game.Players.LocalPlayer
local humanoid = player.Character.Humanoid
local mouse = player:GetMouse()
local anim = Instance.new("Animation")
anim.AnimationId = "http://www.roblox.com/asset?id=4681674041"
Running = false
local DoubleDebounce = false
local UserInputService = game:GetService('UserInputService')
local TargetKeyCode = Enum.KeyCode.W
UserInputService.InputBegan:Connect(function(input,gameEvent)
if not gameEvent and input.KeyCode == TargetKeyCode then
if not DoubleDebounce then
DoubleDebounce = true
spawn(function()
wait(1) --Interval of time where the player can double tap a key
DoubleDebounce = false
end)
elseif DoubleDebounce then
local playAnim = humanoid:LoadAnimation(anim)
playAnim:Play()
Running = true
local keyConnection = mouse.KeyUp:connect(function (TargetKeyCode)
Running = false
end)
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (70+(i*2))
wait()
end
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 24
repeat wait () until Running == false
DoubleDebounce = false
keyConnection:disconnect()
playAnim:Stop()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (80-(i*2))
wait()
end
end
end
end)

2 comments
Did you make this script or is a free model?
I took some of it from a old free Model and then i edited it to try to make it work.