I've asked about DataStores many times, but I just can't quite grasp it. Help?
Let's say that in my code, I have a string that I want to save called "Pokemon1."
Pokemon:SaveAsync(Pokemon1)
This represents the first "Pocket Monster" I want to save, labeled as "Pokemon1." A player can hold up to 6 Pokemon at once by default, and I would like to save their positions in the "party" or specific order that the game uses to determine the order of Pokemon you carry alongside you. But I would also like to save their statistics, such as their Attack, Defense, Hit Points, Speed, etc. all under the same data entry if possible.
Is there a legitimate method to store a value inside "Pokemon1" or do I need to find another saving method altogether?
