--In my game,I want to have a gamepass that lets you get a gun by the click of a button. My script doesn't work, however, and lets me get the gun whether I have the gamepass or not. Does anyone see any problems with the script?
repeat wait() until game.Players.LocalPlayer.Character
local Player = game.Players.LocalPlayer
local Character = Player.Character
local UserInputService = game:GetService("UserInputService")
local MarketPlaceService = game:GetService("MarketplaceService")
local IdGamepass = 8238123
local RemoteEvent = game.ReplicatedStorage.GamepassEvent
local HasGamepass = false
RemoteEvent.OnClientEvent:Connect(function(isAllowed)
if isAllowed then
HasGamepass = true
else
HasGamepass = false
end
end)
script.Parent.MouseButton1Click:connect(function()
if HasGamepass = true then
local tool = script.Parent.HyperlaserGun:Clone()
tool.Parent = Player.Backpack
end
end)
wait(1)
RemoteEvent:FireServer(IdGamepass)
COMMUNITY QUESTION
Why wont my gamepass gear giver work properly?
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2 comments
One error I see is on line 22, make it If HasGamepass == true then . Because you're not setting a bool with one =, if you do == it's doing an if then statement checking if it's true or false if that player owns the gamepass. Might be your error, not sure.
Would you mind posting the script that fires the server to the client as i think the main bug is in that script, thanks