So basically, i'm trying to make it so the camera is in a part i made and it's also facing in the part's "forward surface" direction
local A = workspace.A
local Camera = workspace.Camera
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = CFrame.new(A.CFrame.LookVector)
i know i could literally just do Camera.CFrame = A.CFrame and it would face the part's "forward surface" direction, but in this particular instance i want to use LookVector

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CFrame(Position,LookVector)