What my codes supposed to do is detect when a change to the Hierarchy is made and print a message afterward.
game.Workspace.debrisTest.AncestryChanged:Connect(function()
print("something changed!")
end)
I have a Model in the game which has a Part with a Script in it that sets its Parent to Workspace, but nothing happens when it goes to the Workspace. Help?

1 comment
Ooooh, ok. The end goal is that when the welds are removed from a Part a Script will detect that change in Ancestry and begin a countdown to remove the debris, as you said. Would that be a viable method?