I am making this game where I want NPCs to move randomly in a circular area and I wanted to know if there is a more convenient way to do this than I did? Basically I made a bunch of bricks and used math.random to make the NPC go to a random brick and put those bricks in the circle. I want to know if there is a way to make the NPC move randomly in a constructed circular area and not limited to the points I make.
local NPC = game.Workspace.NPC
local pathdeterminer
while true do
pathdeterminer = "p" .. math.random(1,6)
if(pathdeterminer == "p1") then
NPC.Humanoid:MoveTo(game.Workspace.Points.p1.Position)
NPC.Humanoid.MoveToFinished:Wait()
end
if(pathdeterminer == "p2") then
NPC.Humanoid:MoveTo(game.Workspace.Points.p2.Position)
NPC.Humanoid.MoveToFinished:Wait()
end
if(pathdeterminer == "p3") then
NPC.Humanoid:MoveTo(game.Workspace.Points.p3.Position)
NPC.Humanoid.MoveToFinished:Wait()
end
if(pathdeterminer == "p4") then
NPC.Humanoid:MoveTo(game.Workspace.Points.p4.Position)
NPC.Humanoid.MoveToFinished:Wait()
end
if(pathdeterminer == "p5") then
NPC.Humanoid:MoveTo(game.Workspace.Points.p3.Position)
NPC.Humanoid.MoveToFinished:Wait()
end
if(pathdeterminer == "p6") then
NPC.Humanoid:MoveTo(game.Workspace.Points.p4.Position)
NPC.Humanoid.MoveToFinished:Wait()
end
wait(0.5)
end

4 comments
You can use a CFrame instead of a bricks position for MoveTo
So what’s the problem? How can we fix it?
There isn't a problem really I just wanted to know if there is a better way to script what I want to do
CFrame would work.