I have a node editor similar to blender, unity, etc. That allows players to create a visualizer. I want players to be able to create text files and load them into a lua node, plain text node or string node. Problem is the players can make these text files as big as they want and then interact with nodes as fast as they want. If they make a text file with billions of characters in it and activate the associated node a lot in a short time period it could cause at best laggy servers and at worse server crashes.
My question is whats a good cap on data being sent and received from the server per second to then kick the player if they exceed it.
I'm aware that DoS attacks are a rare occurrence on Roblox, I just want to be prepared in case.
