I am trying to send a string through a remote event.
Server side:
game.ReplicatedStorage.RadioSend.OnServerEvent:Connect(function(player, t) --t is string
local testSend = tostring(t)
print(testSend)
local username = player.Name
wait(0.5)
game.ReplicatedStorage.RadioRecieve:FireAllClients(testSend)
end)
Client side:
test.FocusLost:Connect(onFocusLost)
game.ReplicatedStorage.RadioRecieve.OnClientEvent:Connect(function(player, st)
test.Text = (st) --Error appears on this line saying that it is a nil value
end)
Sending to the server works fine.

2 comments
So I did that, and I am no longer getting the error but test.Text isn't changing.
try printing st before setting the text, and is there any reason your using ()?