I have an editor in my game that allows players to save and load any length and size of data to the server at whatever rate they want. I can see how this could be abused to break the game. I want to know what a good data per second cap would be. Or if there is, what the Roblox default transfer rate would be.
COMMUNITY QUESTION
What is a Good DataStore Cap to Avoid DoS’?
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There should be a 6 second cooldown between request
what does dos mean
i dont know how to do datastores but i think dos means denial of service
@programmerHere 6 seconds is way to long of a cooldown for what im doing, Im looking for a kilobytes per second type of thing