do Humanoid = Instance.new("Humanoid",script.Parent)
wait (.1)
Humanoid.Health = 100
Humanoid.MaxHealth = 100
Humanoid.WalkSpeed = 0
wait (.1)
script:Destroy()
end
So I'm making a Holotraining, and am trying to have something with a humanoid in one of the Holos. Before, every time I loaded the holo with the humanoids in them, they would die the second they were cloned into Workspace. I made this script to insert a humanoid AFTER the holo is loaded, but it seems that while this does work in Studio, it doesnt work in game. How can I fix this? Also, will the humanoid that is inserted be effected by the following script that is already in the holo? If not, how can I connect them?
local x = script.Parent.Parent.YellowTerminal
script.Parent.Humanoid.Died:connect(function()
msg = Instance.new("Message",Workspace)
msg.Text = "The Yellow Team Has Won!"
x:Destroy()
Game.Debris:AddItem(msg,5)
wait(5)
script.Parent:remove()
end)
