so basically im making a single player upgraded version of a regular tycoon, so basically rebirthing, prestiging, new realms, currencies etc. So i made a script that saves players cash, but i have no idea how do you save and load all models(items), player has bought? All Purchased things are in a model called PURCHASED, so is there anyway to save all children of PURCHASED?
Sorry if there are any spelling errors, my english isn't very good.

3 comments
I am not so sure, but I think you have to make a table in the datastore and a script that checks what items the player has purchased and then give these items from a storage. I don't think you can upload models to datastore.
how the hell am i supposed to do that
Like Torren was said, you can make a boolValue (set to false) in every purchase items and a table at datastore to store that boolean values. When a player buy an item, set boolValue of that item to true and at the sametime update the key of that item value to true. Next time player go back to the game, check the boolValue of that item in datastore, if true then make that item become "purchased" or