I am new to Lua coding, I have a fair understanding of python which I can see some similarities between the two and I would like some help to create a mechanic in my game.
I would like to transfer the value "mins" from this script which counts how many minutes the player has been in the game:
function onPlayerEntered(newPlayer)
local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local player = newPlayer
mins = Instance.new("IntValue")
mins.Name = "Minutes Riding"
mins.Value = 0
mins.Parent = stats
stats.Parent = newPlayer
while true do
mins.Value = mins.Value + 1
if mins.Value >= 60 and mins.Value < 120 then
player.TeamColor = game.Teams["2nd Class"].TeamColor
else if mins.Value >= 120 and mins.Value < 180 then
player.TeamColor = game.Teams["1st Class"].TeamColor
else if mins.Value >= 180 and mins.Value < 240 then
player.TeamColor = game.Teams["Business Class"].TeamColor
else if mins.Value >= 300 then
player.TeamColor = game.Teams["Non-Stop Rider"].TeamColor
wait(0.01)
end
end
end
end
end
end
game.Players.ChildAdded:connect(onPlayerEntered)
into this script so that I can enable players who have played a certain time to be able to use a teleport door to help them reach the next stage:
tele = script.Parent.Parent.TeleSettings.Position.Value
lvl = 60
function onTouched(hit)
player = game.Players:GetPlayerFromCharacter(hit.Parent)
if hit.Parent:FindFirstChild("Humanoid") then
if (This is where I would like the value to go) >= lvl then
hit.Parent.Torso.CFrame = CFrame.new(tele)
end
end
end
script.Parent.Touched:connect(onTouched)
I'm not 100% on things such as remote events and the difference in script types, but I am happy to give all options a go if I can understand them! Thanks a lot
