repeat wait() until game.Players.LocalPlayer.Character
-- // Scripted by Seth // --
local plr = game.Players.LocalPlayer
local MyBody = plr.Character
local mouse = plr:GetMouse()
script.Parent.Activated:connect(function()
local hit = mouse.Hit
MyBody:MoveTo(hit.p)
end)
now i already tried something but it didn't work here is what tried
repeat wait() until game.Players.LocalPlayer.Character
local Player = game:GetService("Players").LocalPlayer
local rp = game:GetService("ReplicatedStorage")
local TimeSkip = rp:WaitForChild("Stand6Remotes"):WaitForChild("TimeSkip")
local UIS = game:GetService("UserInputService")
local plr = game.Players.LocalPlayer
local MyBody = plr.Character
local mouse = plr:GetMouse()
local hit = mouse.Hit
local debounce = false
local cooldown = 10
UIS.InputBegan:Connect(function(input,IsTyping)
if IsTyping then
return
elseif input.KeyCode == Enum.KeyCode.C then
if workspace:FindFirstChild(Player.Name.." sumthing") then
if debounce == false then
debounce = true
TimeSkip:FireServer()
MyBody:MoveTo(hit.p)
wait(cooldown)
debounce = false
end
end
end
end)
i would appreciate the help
