Why is my music script playing twice after leaving a music zone? I dont understand. Here is the script:
function PartToRegion3(obj)
local abs = math.abs
local cf = obj.CFrame -- this causes a LuaBridge invocation + heap allocation to create CFrame object - expensive! - but no way around it. we need the cframe
local size = obj.Size -- this causes a LuaBridge invocation + heap allocation to create Vector3 object - expensive! - but no way around it
local sx, sy, sz = size.X, size.Y, size.Z -- this causes 3 Lua->C++ invocations
local x, y, z, R00, R01, R02, R10, R11, R12, R20, R21, R22 = cf:components() -- this causes 1 Lua->C++ invocations and gets all components of cframe in one go, with no allocations
-- https://zeuxcg.org/2010/10/17/aabb-from-obb-with-component-wise-abs/
local wsx = 0.5 * (abs(R00) * sx + abs(R01) * sy + abs(R02) * sz) -- this requires 3 Lua->C++ invocations to call abs, but no hash lookups since we cached abs value above; otherwise this is just a bunch of local ops
local wsy = 0.5 * (abs(R10) * sx + abs(R11) * sy + abs(R12) * sz) -- same
local wsz = 0.5 * (abs(R20) * sx + abs(R21) * sy + abs(R22) * sz) -- same
-- just a bunch of local ops
local minx = x - wsx
local miny = y - wsy
local minz = z - wsz
local maxx = x + wsx
local maxy = y + wsy
local maxz = z + wsz
local minv, maxv = Vector3.new(minx, miny, minz), Vector3.new(maxx, maxy, maxz)
return Region3.new(minv, maxv)
end
local config = game.ReplicatedStorage.YoshiChillMusicConf
local sounds = config.GlobalMusics
wait(5)
local keep = true
spawn(function()
while wait() do
local ins
for _, p in ipairs(config.Zones:GetChildren()) do
local r3 = PartToRegion3(p)
for _, part in pairs(workspace:FindPartsInRegion3(r3, nil, math.huge)) do
local character = false
-- In the case the part is a limb
if part.Parent:FindFirstChild("Humanoid") then
character = true
end
if character then
character = part.Parent
local player = game.Players:GetPlayerFromCharacter(character)
if player and player.Name == game.Players.LocalPlayer.Name then
--zone music
keep = false
print('detected inside')
ins = true
wait(2)
for _, s in ipairs(p.Folder:GetChildren()) do
local gi = false
spawn(function()
repeat wait() if keep then s:Stop() return end until s.IsLoaded
if keep then return end
print('loaded')
if keep then return end
s.Looped = false
if keep then return end
s.Volume = 0
if keep then return end
s:Play()
if keep then s:Stop() return end
game:GetService('TweenService'):Create(s, TweenInfo.new(s.TimeLength/6), {Volume=config.Volume.Value}):Play()
print('playing')
if keep then s:Stop() return end
local target = s.TimeLength - 0.6 * config.Volume.Value - 1
repeat wait() if keep then s:Stop() return end until s.TimePosition > target
if keep then s:Stop() return end
game:GetService('TweenService'):Create(s, TweenInfo.new(s.TimeLength-target), {Volume=0}):Play()
if keep then s:Stop() return end
wait(3)
if keep then s:Stop() return end
s:Stop()
gi = true
if keep then s:Stop() return end
end)
repeat wait() if keep then break end until gi == true
print('ended song')
end
break
end
if not ins then keep = true end
end
if not ins then keep = true end
end
if not ins then keep = true end
end
end
end)
while wait() do
for _, s in ipairs(sounds:GetChildren()) do
local g = false
spawn(function()
repeat wait() if not keep then s:Stop() g=true return end until s.IsLoaded
if not keep then return end
print('loaded')
if not keep then return end
s.Looped = false
if not keep then return end
s.Volume = 0
if not keep then return end
s:Play()
if not keep then s:Stop() g=true return end
game:GetService('TweenService'):Create(s, TweenInfo.new(s.TimeLength/6), {Volume=config.Volume.Value}):Play()
if not keep then s:Stop() g=true return end
local target = s.TimeLength - 0.6 * config.Volume.Value - 1
repeat wait() if not keep then s:Stop() g=true return end until s.TimePosition > target
if not keep then s:Stop() g=true return end
game:GetService('TweenService'):Create(s, TweenInfo.new(s.TimeLength-target), {Volume=0}):Play()
if not keep then s:Stop() g=true return end
wait(3)
if not keep then s:Stop() g=true return end
s:Stop()
g = true
print('ended')
if not keep then s:Stop() g=true return end
end)
repeat wait() if not keep then print('unkeep') break end until g == true
print('ended twice')
end
end
Any help would be appreciated!
