I am trying to make a sword fighting game but it's not working. I haven't got any errors but I am not teleporting to the map. Please help me! Here is the script:
-- Define Variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 60
local reward = 10
-- Game loop
while true do
Status.Value = "Waiting for at least 2 players.."
repeat wait(1) until game.Players.NumPlayers >= 2
Status.Value = "Intermission"
wait(10)
local plrs = {}
for i, player in pairs (game.Players:GetPlayers()) do
if player then
table.insert(plrs,player) -- Add each play into plrs table
end
end
wait(2)
local AvailableMaps = MapsFolder:GetChildren()
local ChosenMap = AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent = workspace
-- Teleport players to the map
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print("Spawnpoints not found!")
end
local AvailableSpawnPoints = SpawnPoints:GetChildren()
for i, player in pairs (plrs) do
if player then
character = player.Character
if not character then
--Teleport them
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrame
table.remove(AvailableSpawnPoints,1)
-- Give them a sword
local Sword = ServerStorage.Sword:Clone()
Sword.Parent = player.Backpack
local GameTag = Instance.new("BoolValue")
GameTag.Name = "GameTag"
GameTag.Parent = player.Character
else
--There is no character
if not player then
table.remove(plrs,i)
end
end
end
end
Status.Value = "FIGHT!"
wait(1)
for i = GameLength,0,-1 do
for x, player in pairs(plrs) do
if player then
character = player.Character
if not character then
-- Left the game
else
if character:FindFirstChild("GameTag") then
-- They are still alive
print(player.Name.." is still in the game")
else
-- They are dead
table.remove(plrs,x)
print(player.Name.." has been removed")
end
end
else
table.remove(plrs,x)
print(player.Name.." has been removed")
end
end
Status.Value = "There are "..i.." seconds remaining, and "..#plrs.." players left"
if #plrs == 1 then
-- Last person standing
Status.Value = ""..plrs[1].Name" celebrated ninja day so they won"
plrs[1].leaderstats.Godbucks.Value = plrs[1].leaderstats.Godbucks.Value + reward
break
elseif #plrs == 0 then
Status.Value = "No one celebrated ninja day.."
break
elseif i == 0 then
Status.Value = "Time's up!"
break
end
wait(1)
end
print ("End of game")
for i, player in pairs(game.Players:GetPlayers()) do character = player.Character
if not character then
-- Ignore them
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FindFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FindFirstChild("Sword") then
character.Sword:Destroy()
end
end
player:LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game ended"
wait(5) end
