local Ray = Ray.new(Vector3.new(-238.35, -4.8, 69.5),Vector3.new(-385.35, -4.8, 69.5))
end
local numberofcars = {}
while true do
wait(0.5)
checkforcars()
local car = game.Workspace:FindPartOnRayWithWhitelist(Ray,game.Workspace:FindFirstChild("Beak"):FindFirstChild("Engine"))
if car then
numberofcars = table.insert(car + car)
end
end````
Can you see what i'm trying to do??
Cars are passing a certain road and i want to raycast so that every 0.5 seconds it updates the table called numberofcars...
This is the greatest obstacle in my traffic simulator. Also raycasting tutorials don't really help because they all are about guns...
COMMUNITY QUESTION
I have never raycasted in my life. Can i get some significant help please?
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