Im trying to make a custom inventory script and when you click on the tool you want to equipped a side bar with all the info of the tool come up but the close button for the sidebar "Inbar" does not work. also the inventory opens fine in studio but does not open in the game when you click the open button, it used to open fine but after doing the localscript to put all the tool into the custom inventory the open button stopped working. I don't Know if there a problem with the script or if its just roblox studio not working. any help would be appreciated.
localscript in starter GUI
local player = game.Players.LocalPlayer
local character = player.Character
local items = {}
local buttons = {}
game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false)
function search(location)
for i,v in pairs(location:GetChildren()) do
if v:isA("Tool") then
table.insert(items,v)
end
end
end
function refresh()
for i,v in pairs(buttons) do
v:Destroy()
end
for i,v in pairs(items) do
local button = script.Sample:Clone()
button.Name = v.Name
button.LayoutOrder = i
button.Parent = script.Parent.MainInventory.Scroller
button.Image = v.TextureId
table.insert(buttons,button)
button.MouseButton1Click:connect(function()
script.Parent.InBar.Visible = true
if script.Parent.MainInventory.Scroller.Selected.Value == nil or script.Parent.MainInventory.Scroller.Selected.Value ~= v then
print("visivle = true")
script.Parent.InBar.BackGround.ItemName.Text = v.Name
script.Parent.InBar.BackGround.ImageLabel.Image = v.TextureId
script.Parent.MainInventory.Scroller.Selected.Value = v
if script.Parent.MainInventory.Scroller.Selected.Value ~= script.Parent.MainInventory.Scroller.Equipped.Value then
script.Parent.MainInventory.Scroller.Location.Value = v.Parent
script.Parent.InBar.BackGround.Equip.Text = "Equip"
elseif script.Parent.MainInventory.Scroller.Selected.Value == script.Parent.MainInventory.Scroller.Equipped.Value then
script.Parent.InBar.BackGround.Equip.Text = "Unequip"
end
end
end)
end
end
function backpackfresh()
items = {}
search(character)
search(player.Backpack)
refresh()
end
backpackfresh()
player.Backpack.ChildAdded:connect(backpackfresh)
player.Backpack.ChildRemoved:connect(backpackfresh)
character.ChildAdded:connect(backpackfresh)
character.ChildRemoved:connect(backpackfresh)
script in closeBar
script.Parent.MouseButton1Click:Connect(function()
local inBar = script.Parent.Parent.Parent.Parent.InBar
print("works")
inBar.Visible = false
end)
script in open inventory
script.Parent.MouseButton1Click:Connect(function()
local mainInventory = script.Parent.Parent.Parent.MainInventory
local line = script.Parent.Parent.Parent.Parent.BackpackGUI.Line
local scroller = script.Parent.Parent.Parent.MainInventory.Scroller
local boddy = script.Parent.Parent.Parent.Parent.BackpackGUI.Boddy
local inbar = script.Parent.Parent.Parent.InBar
if mainInventory.Visible == false then
mainInventory.Visible = true
end
if line.Visible == false then
line.Visible = true
end
if scroller.Visible == false then
scroller.Visible = true
end
if boddy.Visible == false then
boddy.Visible = true
end
if inbar.Visible == false then
inbar.Visible = true
end
end)
