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✓ ANSWER ACCEPTED

If Tool is Touched By a Player then, put in their inventory help?

I've been having trouble trying to figure out why my code isn't working, basically- I'm trying to make that if it is touched by a player, it will be put into their inventory.

Code:

tool = script.Parent
Handle = tool.Parent


   enabled = false
	script.Parent.Touched:Connect(function(OnTouched)
	h = script.Parent.Players.PlayerAdded:FindFirstChild("Humanoid")
	if h == true then
	if debounce == false then 
		debounce = true
		tool.Equipped:Connect(function()
			if h == false then
				return
			end
			end)

1 comment

0

Doesn’t it automatically do that

2 answers

✓ Accepted answer

Although the tool itself does not have a Touched() event, the handle does. You almost have it just a few adjustments needed.

Tool = script.Parent -- Define your tool.
Handle = Tool:WaitForChild('Handle') -- Define the thing that needs to be touched, in this case your handle.

Players = game:GetService('Players')

Handle.Touched:Connect(function(otherPart)
	local Player = Players:GetPlayerFromCharacter(otherPart.Parent)
	if Player then -- Check if the thing touching it is an actual player.
		Tool.Parent = Player.Backpack -- Parent the tool to their inventory/backpack.
	end
end)

3 comments

0

^ Also do note, if you want to prevent it glitching inside player's inventory, I suggest you add an if statement detecting if the tool is already picked up or not.

0

Thank you so much.

0

Nice, such a great scripter.

There no debounces in the script, so removes the debounce.

Next, some of the if-then and functions if doesn't have an end, so add it.

So basically the script is like this:

tool = script.Parent
Handle = tool.Parent

enabled = false

script.Parent.Touched:Connect(function(OnTouched)
	h = script.Parent.Players.PlayerAdded:FindFirstChild("Humanoid")
	if h == true then
	tool.Equipped:Connect(function()
		if h == false then
		return 
    	end
	end)
end
end)

I hope this helps you! Bye bye~~~

2 comments

0

Do I put the tool in the workspace, and when touched it inserts into the players backpack?

0

Theres an answer so, uh, see that lol

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